![]() In a tactical sense they give you resources and equipment, increasing your reputation with the minor factions, which in turn will grant access to their units when you need them. There are also Quests, working as secondary objectives that you can run through on behalf of minor factions or in the case of the single player, progress the story. One of the biggest distinguishers is the presence of heroes, the super units that level up and can equip new weapons that you loot from different enemies and completing quests. While it does not take the most original approach, Age of Wonders: Planetfall does this aspect of things very well and even adds a few new twists. You go through turns discovering new tech and units, eventually making peace or destroying your enemies. After you settle up, you then send your city off on some sort of project, whether that be a societal building that can create passive effects or a new unit, before deciding upon specific research options to study from a tree of choices. ![]() It begins on a large map covered by a fog of war, with you starting out with a combat unit and settler who can create a city. When starting, it becomes immediately clear that much inspiration has been drawn from Sid Meier’s titles.
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