Set the shaders to High not ultra, there is next to no difference visually unless you really really try hard to find it but the improvement in framerates using high shaders (DX9) compared to Ultra (DX10) is a large margin even on newer cards. It was the first Direct X 10 title, not DX 11. Try setting everything to high and you will see the fps go up. It seems the first run the min frame rate is lwoer due to caching of textures or objects perhaps the min fps was half of the 2nd and 3rd run, also you will see my desktop nvidia control panel settings as above they might factor in so try those settings.Originally posted by Sir Burning:The optimization for Ultra (DX 11) is terrible since it was so new back then. I ran the internal benchmark 3 times, here are the following results. My screen resolution is 1920x1200 16:10 aspect ratio Game settings - everything on ultra / max settings including physics, Anti aliasing on x4 model detail max sound effects on ultra with reverb on. Texture filtering negative LOD bias - Allow ![]() Power management mode - Prefer maximum performance Multi display mixed GPU acceleration - Singe display performance mode Hard Drive Western Digital 1TB black edition 7200RPM Intel Core i5 (750 series 1st gen) 4x 2.66GHz 8MB lvl 3 cache ![]() Here is a benchmark i ran some time back for another user to compare performance: Also have you made sure that your nvidia control panel is customised properly for performance mode under power options etc.
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